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    Roblox

    Doors Monsters: All Characters & Entities in Roblox Doors Explained

    Here's our comprehensive list of all The Characters: entities, and monsters in Roblox Doors to help you understand what you need to do with each.
    Saad MBy Saad MJanuary 23, 2024No Comments
    All Entities / Monsters in Roblox Doors: Explained
    All Entities / Monsters in Roblox Doors: Explained

    Roblox Doors, a thrilling horror game, has captivated a vast player base with its chilling atmosphere and immersive gameplay. In the game, players are confined to the walls of a haunted hotel, and the only way out is to make their way through a daunting series of 100 doors. However, they face several entities and terrifying monsters along the way who aim to block their progress, making their journey dangerous.

    With each door opened, players are confronted with a new and terrifying entity, each more formidable than the last. From ghosts to horrifying monsters lurking in the shadows, Roblox Doors delivers an adrenaline-fueled experience that keeps players on the edge of their seats.


    Table of Contents

    Toggle
    • Quick Guide
    • Main Entities
      • Guiding Light
      • Eyes
      • Rush
      • Ambush
      • Screech
      • Halt
      • Seek
      • Figure
    • Secondary Entities
      • Glitch
      • Hide
      • Snare
      • Jack
      • Timothy
      • Window
      • Void

    Quick Guide

    Entity/CharacterCategoryDescription
    Guiding LightMain EntityA guardian-like supernatural force that helps illuminate paths.
    EyesMain EntityDangerous floating eyeballs; reduces player’s health on direct gaze.
    RushMain EntityA floating head that consumes players in its path; associated with flickering lights.
    AmbushMain EntityFast, terrifying face that attacks in quick succession.
    ScreechMain EntitySlimy squid-like monster that emits a loud screech before attacking.
    HaltMain EntityA ghost-like entity that chases players, appearing often.
    SeekMain EntityA gooey monster that instantly kills players if caught.
    FigureMain EntityTall, unsettling creature that locates players through sound.
    GlitchSecondary EntityPixelated monster that appears when rooms fail to load; causes a screen glitch.
    HideSecondary EntityPunishes players for hiding too long with a vision distortion and damage.
    SnareSecondary EntityDirt pile that stuns players with spikes, making them vulnerable.
    JackSecondary EntityKicks players out of rooms or hiding spots, disrupting progress.
    TimothySecondary EntitySpider-like monster in drawers that delivers jump scares and minor damage.
    WindowSecondary EntityGhostly face in windows; an Easter egg without any direct threat.
    VoidSecondary EntityTransports lagging players to their group, causing a visual distortion.

    Main Entities

    Guiding Light

    Guiding Light
    Source: lucian on YouTube

    One of the first entities players encounter in the game is the Guiding Light. This supernatural force acts as a guiding light through the dark and dangerous hotel hallways. It makes a faint sound around important objects in the surroundings and illuminates the path in completely dark spaces. The Guiding Light serves as the player’s own guardian angel, ensuring their safety at all times.


    Eyes

    Eyes
    Source: Lavanky on YouTube

    Eyes is another entity that players need to be cautious of. It is made up of a cluster of monstrous eyeballs floating in a void-like aura. It appears in rooms or hallways after the player enters. When players look directly at Eyes, their health rapidly decreases.

    To avoid its deadly gaze, players must turn away and move past it while looking at something safe, such as the floor or ceiling. Thus, stay away from this one!


    Rush

    Timothy
    Source: Doors Wiki

    Rush is a floating head with a weird grin surrounded by smoke. It makes the hotel lights flicker quickly and briefly turns off the lights in each room as it moves through them. It rushes through the halls, consuming anyone in its path. To avoid Rush, players must listen for its terrifying rumble and quickly hide in a nearby closet. Rush will open any upcoming exit doors as it speeds past.


    Ambush

    Ambush
    Source: Doors Wiki

    Ambush is similar to Rush. It has a terrifying floating face, is extremely white and has wide black voids for eyes. It requires quick reaction time ot avoid as it screeches and speeds into the room. Players have only a second to react and hide in the nearest closet. However, unlike Rush, Ambush loops back over and over in quick succession, making it more challenging to evade.


    Screech

    Screech
    Source: Doors Wiki

    Screech is a slimy squid-like monster with a wide, beaming smile like a person. To let the gamer know that it is there, it emits a loud sound. When noticed, Screech makes an ear-piercing screech and then vanishes into the shadows. If the player doesn’t find Screech in time, it will attack, causing damage and a jump scare.


    Halt

    Halt
    Source: Doors Wiki

    Halt resembles a ghost with bright blue eyes shining through its transparent body. It has a unique gameplay system built around it. The lights flicker for an extended period, and when the player opens the exit door, Holt appears behind them and gives chase. Players must stay ahead of Holt by running and avoiding it whenever it appears which is quite a lot.


    Seek

    Seek
    Source: Doors Wiki

    Seek is a monster with a body made of a gooey ink-like substance and a single giant eye. It chases down the player and instantly kills them if caught. To escape Seek, players must duck and hide behind fallen objects and choose the correct paths guided by the Guiding light.


    Figure

    Figure
    Source: Doors Wiki

    One of the game’s most unsettling characters is The Figure. It has a circular mouth filled with razor-sharp teeth, long gangly arms, and a height of around 10 feet. Since the Figure lacks eyes, it relies on its excellent hearing to locate its prey.

    To avoid gaining the creature’s notice, players must remain crouching and move silently. If caught, players must hide in a closet and survive a fast-paced QuickTime event.


    Secondary Entities

    Glitch

    Glitch
    Source: Doors Wiki

    Glitch is a monster made up of purple cubes surrounded by a pixelated aura. It appears as a fail-safe when the next room fails to load. Glitch attacks the player, causing the screen to glitch out, and then spawns them in the next room without dealing any damage.


    Hide

    Hide is another secondary entity in the game that makes sure players don’t linger in hiding spots for too long. When players spend too much time hiding in lockers or closets, Hide begins to distort their vision. A warning message is also shown on the screen, indicating that time is running out. If players ignore this warning and continue to stay hidden, Hide forcefully removes them from the safe zone.

    Along with exposing gamers to the monsters waiting outside, this results in a large damage penalty of 40 points.  Hide gives the game a sense of urgency by making players continually move about to avoid being a target for other monsters.


    Snare

    Snare
    Source: Doors Wiki

    Snare is an entity that resembles a pile of dirt with several holes and thus, appears harmless on first glance. However, stepping on Snare triggers an unexpected and dangerous surprise. Spikes shoot out of the holes, impaling the player and stunning them for a few seconds.

    While stunned, players are vulnerable to attacks from other roaming entities in the greenhouse area. Snare adds an additional layer of challenge and caution to the gameplay, reminding players to watch their step and avoid falling into its trap.


    Jack

    Unlike other monsters, Jack doesn’t directly deal damage to players through physical attacks. Instead, his goal is to inflict mental havoc and disrupt players’ progress. Occasionally, when entering new rooms or hiding spots, Jack jumps together with the player, kicking them back out of the room or closet they just entered.

    His appearance is that of a ghoulish smiling face, giving the game a creepy and unpleasant feel.


    Timothy

    Timothy
    Source: Doors Wiki

    Timothy is a spider-like monster that has eight legs and hides in various drawers. As players search for loot, Timothy waits for the perfect moment to jump out and attack them. In addition to delivering a nasty jump scare, Timothy also inflicts a small amount of damage to those who fall victim to its surprise attack.

    When working with drawers, players must be cautious and vigilant since Timothy’s presence makes their search more unpredictable and dangerous.


    Window

    Window appears only on rare occasions when players look through the various hotel windows. As players look out of the windows, they may catch a glimpse of a ghostly face staring back at them.

    The face, known as Window, is more of an Easter egg than a tangible threat in the game. It doesn’t directly attack or jump scare players. Instead, it vanishes in a clap of thunder, leaving behind a mysterious atmosphere.


    Void

    When a player falls behind their teammates, it serves as a failsafe method to transport them back to the group. The Void appears as a purple mass of floating cubes encircled by a pixelated fog when a player lags or falls too far behind. It spawns the player in the next room after attacking them and causes the screen to glitch.

    The Void’s strike delivers no physical harm, but it adds a brief disturbance and visual distortion that alerts players and encourages them to stick with their group.

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    Saad M
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    Saad is a Computer Sciences enthusiast who has been playing games since his childhood. A huge fan of MOBAs like Dota 2, he's a tech geek with a love for gaming at heart!

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